Exercise & Training

Motivations, Barriers, and the Potential of AI in Physical Activity Apps for US Older Adults: Interview Study.

TL;DR

Older adults are primarily motivated by sustaining functional independence, open to AI for physical activity support, but expectations varied and skepticism over data privacy and AI accuracy remains high, suggesting greater transparency and explainability might be needed to engender trust.

Key Findings

Older adults primarily wished to maintain functional independence rather than optimize performance, prioritizing baseline maintenance over continuous improvement.

  • Study involved hour-long qualitative interviews with 20 older adults living in the United States
  • Participants prioritized 'baseline maintenance rather than continuous optimization' of physical and cognitive function
  • Participants reported satisfaction with their current levels of physical activity, adjusting activity to accommodate chronic conditions and injuries
  • Thematic analysis used reflexive and grounded theory coding techniques

Older adults were active through everyday functional activities as well as structured exercise programs, and many used wearable devices and smartphones to monitor activity.

  • Sample consisted of 20 US older adults interviewed for approximately one hour each
  • Participants engaged in both 'everyday functions of living as well as structured exercise programs'
  • Many participants were already using wearable devices and smartphones as monitoring tools
  • Qualitative interview methodology; no quantitative breakdown of device use provided

Social accountability and gamification were reported as motivators for physical activity, though some participants found gamification condescending or anxiety-inducing.

  • Social accountability was identified as a motivating factor across participants
  • Gamification was motivating for some but described as 'condescending or anxiety-inducing' by others
  • Considerable variation in gamification preferences suggested the need for greater app modularity
  • Finding emerged from thematic analysis of interview transcripts

Accessibility barriers in current health and physical activity apps were frequently reported, including touchscreen difficulties, limited viewability, cluttered interfaces, complex multitouch processes, and steep learning curves.

  • 'Accessibility issues were mentioned frequently' by participants
  • Specific barriers included 'problems with touchscreens, limited viewing, difficulty navigating interfaces with clutter, complex multitouch processes for undertaking actions, and steep learning curves'
  • Computers were preferred over mobile phones for certain tasks due to 'easier viewability, keyboard access, and greater security features'
  • These accessibility issues were identified as ongoing barriers to health technology adoption among older adults

Personalization was highly desired in health apps, and participants expressed willingness to use more health technology including generative AI in both motivational and informational roles.

  • 'Personalization was highly desired in health apps' across participants
  • Participants were willing to consider AI 'in both motivational and informational roles in apps as long as it was personalized'
  • Visual probes of AI-generated avatars were used to elicit specific design preferences
  • AI embodiment preferences 'varied widely but with an emphasis on relatability'

Participants conceptualized AI in three distinct roles: a passive 'tool,' a directive 'coach,' or a relational 'companion.'

  • Three distinct framings of AI emerged from thematic analysis: 'tool,' 'coach,' and 'companion'
  • These categories reflect varying expectations for the level of AI agency and relational engagement
  • Variation in preferences suggested future apps require 'greater modularity'
  • Finding emerged from interview data analyzed using thematic analysis with reflexive and grounded theory techniques

Marked skepticism toward data privacy, concerns about loss of independence and self-efficacy, and doubts about AI accuracy were prevalent among participants.

  • Participants expressed 'marked skepticism toward data privacy' in relation to AI-enabled health apps
  • Concerns included 'the loss of independence and self-efficacy' when using AI tools
  • 'Doubts about AI's accuracy' were also reported
  • Authors concluded that 'greater transparency and explainability might be needed to engender trust'

Considerable variation in preferences for gamification and visual design indicated that future physical activity apps for older adults require greater modularity.

  • Individual differences in gamification preferences ranged from motivating to condescending or anxiety-inducing
  • AI avatar and visual design preferences also 'varied widely'
  • Authors recommend 'greater modularity' in future app design to accommodate this variation
  • Finding was derived from qualitative thematic analysis of 20 interview participants

What This Means

This research examined what motivates older adults in the United States to be physically active, what barriers they face when using health and fitness apps, and how they feel about the potential use of artificial intelligence (AI) in those apps. Researchers conducted in-depth, hour-long interviews with 20 older adults and showed them images of AI-generated avatars to understand design preferences. The main finding was that older adults are primarily focused on maintaining their independence and ability to function day-to-day — not on becoming more fit or hitting performance goals. Many were already using wearable devices and smartphones to track their activity, and they engaged in both everyday tasks and structured exercise. While some found game-like features in apps motivating, others found them patronizing or stressful, highlighting how differently individuals respond to the same design choices. A major theme was that current health apps present real accessibility challenges for older adults, including difficulty with touchscreens, cluttered screens, and complex navigation. Many preferred computers over smartphones for health-related tasks because of larger screens, keyboards, and perceived security. Despite these frustrations, participants were generally open to using AI in health apps — particularly if the AI could be personalized to their needs. Three different ways of thinking about AI emerged: some saw it as a simple tool to retrieve information, others imagined it as a coach giving guidance, and others wanted it to feel more like a companion. This variation suggests there is no one-size-fits-all design for AI in older adult health apps. This research suggests that while older adults are willing to embrace AI-powered health technology, significant concerns remain about data privacy, whether AI would undermine their sense of independence, and whether AI recommendations can be trusted. Developers of health apps aimed at older adults may need to build in far more flexibility to accommodate individual preferences, and they may need to make AI systems more transparent and explainable to build user trust. The findings also highlight that accessibility improvements — simpler interfaces, larger text, and fewer complex gestures — remain a critical unmet need for this population.

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Citation

Choudhry A, Mshvelidze J, Mullen S, Kletenik D, Adler R. (2026). Motivations, Barriers, and the Potential of AI in Physical Activity Apps for US Older Adults: Interview Study.. JMIR aging. https://doi.org/10.2196/96114