Mental Health

Prospective Associations Between Early Adolescent Problematic Screen Use, Mental Health, Sleep, and Substance Use.

TL;DR

Early adolescent problematic screen use is prospectively associated with poor mental and behavioral health outcomes 1 year later, extending prior cross-sectional findings.

Key Findings

Problematic mobile phone use was prospectively associated with higher scores across multiple mental health problem domains one year later.

  • Sample consisted of 8,119 ABCD Study participants aged 11-12 years at baseline (Year 2, 2018-2020), analyzed in 2025
  • Sample was 47.5% female and 43.8% racial/ethnic minority
  • Problematic mobile phone use was associated with higher depressive, somatic, attention/deficit, oppositional defiant, and conduct problems scores at Year 3
  • Associations were determined using linear or logistic regression analyses adjusting for potential confounders measured at Year 2

Problematic social media use was prospectively associated with higher scores across multiple mental health problem domains, suicidal behaviors, sleep disturbance, and substance initiation one year later.

  • Problematic social media use was associated with higher depressive, somatic, attention/deficit, oppositional defiant, and conduct problems scores
  • Problematic social media use was also associated with suicidal behaviors, sleep disturbance, and substance initiation at Year 3
  • Measured using the Social Media Addiction Questionnaire at Year 2
  • Outcomes were assessed approximately one year after baseline screen use measures

Problematic video game use was prospectively associated with higher depressive, attention/deficit, and oppositional defiant problem scores, suicidal behaviors, and sleep disturbance one year later.

  • Problematic video game use was measured using the Video Game Addiction Questionnaire at Year 2
  • Unlike problematic mobile phone and social media use, problematic video game use was not associated with somatic problems, conduct problems, or substance initiation
  • Associations with suicidal behaviors and sleep disturbance were observed for problematic video game use
  • Analyses adjusted for potential confounders assessed at Year 2

The study design was prospective, allowing temporal examination of problematic screen use preceding mental and behavioral health outcomes, extending prior cross-sectional findings.

  • Data were drawn from the Adolescent Brain Cognitive Development (ABCD) Study, a national cohort
  • Baseline screen use was measured at Year 2 (ages 11-12, 2018-2020) and outcomes at Year 3, approximately one year later
  • Three distinct types of problematic screen use were assessed: mobile phone (Mobile Phone Involvement Questionnaire), social media (Social Media Addiction Questionnaire), and video games (Video Game Addiction Questionnaire)
  • The prospective design addresses a key limitation of prior cross-sectional studies on screen use and adolescent health

The authors recommend that clinicians assess not only screen time but also problematic (addiction-like) screen use and provide guidance including the development of a family media plan.

  • The study distinguished between total screen time and problematic or addiction-like patterns of screen use
  • Clinical implications were directed at both adolescents and parents
  • The recommendation to develop a family media plan was specifically mentioned as a practical intervention
  • Findings applied to children aged 11-12 years, representing early adolescence

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Citation

Nagata J, Shim J, Balasubramanian P, Cheng C, Al-Shoaibi A, Shao I, et al.. (2026). Prospective Associations Between Early Adolescent Problematic Screen Use, Mental Health, Sleep, and Substance Use.. American journal of preventive medicine. https://doi.org/10.1016/j.amepre.2025.108248