Psychophysiological effects of traditional cycling, virtual reality-enhanced cycling, and passive virtual reality exposure in young adults: A controlled within-subject study.
VR-enhanced cycling improves self-efficacy and enjoyment without reducing cardiovascular activation, whereas passive VR alone does not confer exercise benefits, suggesting VR-assisted exercise enhances positive psychological responses relevant to physical activity engagement.
Key Findings
Results
Both cycling conditions (traditional and VR-enhanced) significantly increased heart rate compared to rest, with no significant difference between the two cycling conditions.
Traditional cycling increased HR by approximately 33 bpm compared to rest (p < .001)
VR-enhanced cycling increased HR by approximately 35 bpm compared to rest (p < .001)
No significant differences in HR were found between VR cycling and traditional cycling
VR-noEx did not significantly alter HR relative to rest
Study involved 60 healthy university students aged 18 years or older in a randomized, counterbalanced within-subject design
Results
Both cycling conditions significantly increased systolic blood pressure compared to rest, with no significant difference between the two cycling conditions.
Traditional cycling increased SBP by approximately 14 mmHg compared to rest (p < .001)
VR-enhanced cycling increased SBP by approximately 17 mmHg compared to rest (p < .001)
No significant differences in SBP were found between VR cycling and traditional cycling
VR-noEx did not significantly alter blood pressure relative to rest
Results
Both cycling conditions significantly increased respiratory rate compared to rest, with no significant difference between the two cycling conditions.
Traditional cycling increased RR by approximately 5.8 breaths/min compared to rest (p < .001)
VR-enhanced cycling increased RR by approximately 6.5 breaths/min compared to rest (p < .001)
No significant differences in RR were found between VR cycling and traditional cycling
Results
VR-enhanced cycling produced higher self-efficacy and enjoyment than both traditional cycling and passive VR exposure.
VR cycling produced higher self-efficacy scores than other conditions (p < .05)
VR cycling produced higher enjoyment scores than other conditions (p < .05)
Effect sizes for these psychological differences were described as 'small-to-moderate' (Cohen's d)
Analyses were conducted using repeated-measures ANOVA with post-hoc Bonferroni corrections
Results
Passive VR exposure without exercise (VR-noEx) did not produce significant changes in physiological parameters compared to rest.
VR-noEx did not significantly alter HR relative to rest
VR-noEx did not significantly alter blood pressure (SBP or DBP) relative to rest
The VR-noEx condition involved 10 minutes of VR exposure with no physical exercise
This condition served as a control to isolate the independent effects of VR from those of exercise
Methods
The study used a randomized, counterbalanced within-subject design with three 10-minute exercise/exposure conditions separated by 10-minute seated rest periods.
60 healthy university students aged 18 years or older participated
Three conditions were: (1) traditional cycling, (2) cycling with VR, and (3) VR-noEx (VR with no exercise)
Each session lasted 10 minutes with 10-minute seated rest between conditions
Outcome measures included self-efficacy, enjoyment, perceived exertion, HR, SBP, DBP, and RR
Alhammad S, Alhozaimi A, Kateeb A, Alghamdi A, Algabbani M, Algarni F, et al.. (2026). Psychophysiological effects of traditional cycling, virtual reality-enhanced cycling, and passive virtual reality exposure in young adults: A controlled within-subject study.. PloS one. https://doi.org/10.1371/journal.pone.0343812