Exercise & Training

Psychophysiological effects of traditional cycling, virtual reality-enhanced cycling, and passive virtual reality exposure in young adults: A controlled within-subject study.

TL;DR

VR-enhanced cycling improves self-efficacy and enjoyment without reducing cardiovascular activation, whereas passive VR alone does not confer exercise benefits, suggesting VR-assisted exercise enhances positive psychological responses relevant to physical activity engagement.

Key Findings

Both cycling conditions (traditional and VR-enhanced) significantly increased heart rate compared to rest, with no significant difference between the two cycling conditions.

  • Traditional cycling increased HR by approximately 33 bpm compared to rest (p < .001)
  • VR-enhanced cycling increased HR by approximately 35 bpm compared to rest (p < .001)
  • No significant differences in HR were found between VR cycling and traditional cycling
  • VR-noEx did not significantly alter HR relative to rest
  • Study involved 60 healthy university students aged 18 years or older in a randomized, counterbalanced within-subject design

Both cycling conditions significantly increased systolic blood pressure compared to rest, with no significant difference between the two cycling conditions.

  • Traditional cycling increased SBP by approximately 14 mmHg compared to rest (p < .001)
  • VR-enhanced cycling increased SBP by approximately 17 mmHg compared to rest (p < .001)
  • No significant differences in SBP were found between VR cycling and traditional cycling
  • VR-noEx did not significantly alter blood pressure relative to rest

Both cycling conditions significantly increased respiratory rate compared to rest, with no significant difference between the two cycling conditions.

  • Traditional cycling increased RR by approximately 5.8 breaths/min compared to rest (p < .001)
  • VR-enhanced cycling increased RR by approximately 6.5 breaths/min compared to rest (p < .001)
  • No significant differences in RR were found between VR cycling and traditional cycling

VR-enhanced cycling produced higher self-efficacy and enjoyment than both traditional cycling and passive VR exposure.

  • VR cycling produced higher self-efficacy scores than other conditions (p < .05)
  • VR cycling produced higher enjoyment scores than other conditions (p < .05)
  • Effect sizes for these psychological differences were described as 'small-to-moderate' (Cohen's d)
  • Analyses were conducted using repeated-measures ANOVA with post-hoc Bonferroni corrections

Passive VR exposure without exercise (VR-noEx) did not produce significant changes in physiological parameters compared to rest.

  • VR-noEx did not significantly alter HR relative to rest
  • VR-noEx did not significantly alter blood pressure (SBP or DBP) relative to rest
  • The VR-noEx condition involved 10 minutes of VR exposure with no physical exercise
  • This condition served as a control to isolate the independent effects of VR from those of exercise

The study used a randomized, counterbalanced within-subject design with three 10-minute exercise/exposure conditions separated by 10-minute seated rest periods.

  • 60 healthy university students aged 18 years or older participated
  • Three conditions were: (1) traditional cycling, (2) cycling with VR, and (3) VR-noEx (VR with no exercise)
  • Each session lasted 10 minutes with 10-minute seated rest between conditions
  • Outcome measures included self-efficacy, enjoyment, perceived exertion, HR, SBP, DBP, and RR

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Citation

Alhammad S, Alhozaimi A, Kateeb A, Alghamdi A, Algabbani M, Algarni F, et al.. (2026). Psychophysiological effects of traditional cycling, virtual reality-enhanced cycling, and passive virtual reality exposure in young adults: A controlled within-subject study.. PloS one. https://doi.org/10.1371/journal.pone.0343812