Video game use and physical inactivity were significantly associated with overweight/obesity in Mexican adolescents, with video game use showing an adjusted odds ratio of 6.89 (95% CI [3.17-14.94]) in the multiple binary logistic regression model.
Key Findings
Results
Video game use was strongly associated with overweight or obesity in Mexican adolescents in unadjusted analysis.
Video game use yielded an OR of 10.67 (95% CI [5.33-20.58])
This was derived from a multiple binary logistic regression model
The study included 272 subjects with and without video game use
Males predominated at 51.8% of the sample
Results
In the adjusted regression model, video game use and physical inactivity remained significantly associated with overweight or obesity.
Video game use yielded an adjusted exponential B of 6.89 (95% CI [3.17-14.94])
Physical inactivity yielded an adjusted exponential B of 3.12 (95% CI [1.49-6.50])
The adjusted model included the variables male sex, morbid lifestyle, video game use, and physical inactivity
Results
Morbid lifestyle was associated with overweight or obesity in Mexican adolescents.
Morbid lifestyle showed an OR of 3.55 (95% CI [1.99-6.36]) in unadjusted analysis
The variable was included in the multiple binary logistic regression model alongside male sex, video game use, and physical inactivity
Results
The study sample had a high prevalence of obesity among adolescents.
Obesity prevalence in the study sample was 75.7%
The total sample consisted of 272 subjects
Subjects with percentiles >5 and <95 were included
Those with metabolic, hormonal, neurological, and autoimmune diseases were excluded
Background
Mexico has high and increasing levels of adolescent obesity at the national level.
Mexico has high levels of adolescent obesity at 40.4%
Obesity prevalence increased from 17.6 to 18.1% between 2020 and 2023
Technological advancement and early access to electronic devices and video games after the COVID-19 pandemic were cited as contributing factors
Islas Mendoza Y, Vargas Hernandez F, Bermudez Zapata D, Saucedo Martínez M, García Cortes L, Villar Aguirre E, et al.. (2026). Video game use, lifestyle and its association with becoming overweight or obese in Mexican adolescents.. PeerJ. https://doi.org/10.7717/peerj.20779